Reminiscnece 10th Progress: Final improvements for now.
REMINISCENCE » Devlog
As I approach the final stage of this development section, Some small fixes, fine-tuning adjustments, and adding improvements have been done to ensure the best possible experience.
Fixes and Adjustments
Throughout development, I have encountered bugs and inconsistencies that needed to be ironed out:
- Object Interactions: Fine-tuned how interactable objects respond to the player. From candles to books, the feedback has been adjusted to be more responsive and fluid.
- Lighting and Shadows: Optimized the lighting system to ensure a smoother, more immersive visual experience. This also improved performance, especially in darker areas of the game.
- Sanity Mechanic Adjustments: The Mortal Darkness mechanic underwent several refinements to make the camera effects feel more natural as sanity decreases. The recovery process has also been smoothed out to provide a better balance between tension and relief.
- Changing Rooms: Refinement on the trigger of the events of the changing rooms. Some of them didn't occur as expected (shown on video).
This game will still be in great development to ensure a more satisfacory outcome. This is just the end of phase 1.
REMINISCENCE
Status | Prototype |
Author | Harmoniie |
Tags | Psychological Horror |
More posts
- Reminiscnece 9th Progress: UI and Immersion.78 days ago
- Reminiscnece 8th Progress: Mortal Darkness and Book Items.78 days ago
- Reminiscnece 7th Progress: Changing Rooms.78 days ago
- Reminiscnece 6th Progress: SFX & Polishing Demo Level.78 days ago
- Reminiscnece 5th Progress: Demo Level.78 days ago
- Reminiscnece 4th Progress: Candle Improvements.79 days ago
- Reminiscnece 3rd Progress: Environment and lightning.79 days ago
- Reminiscnece 2nd Progress: Candle Item.79 days ago
- Reminiscence 1st Progress: Creation of main room.79 days ago
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